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Hexagon agility test
Introduction
Popular with coaches, the Hexagon agility test uses jumping rather than running as an assessment criteria.
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What is the point?
Athletes and games players need quick feet to dodge tacklers, change direction, and move quickly in the traffic of a playing field.
The Hexagon agility test demands that you jump in a variety of directions, at speed, an excellent test of this crucial skill.
What do you need?
- A 66 cm sided hexagon marked out on the floor
- Stopwatch
- Assistant
How do you do the test?
- Mark out a 66 cm sided hexagon.
- Start in the middle of the hexagon, facing line A
- Keep facing line A throughout the test
- On the command GO the timing begins and you jump with both feet over line B and back to the middle, then over line C and back to the middle, then line D and so on until you complete one circuit.
- Complete two more circuits without stopping
- The timing stops when you complete three circuits
- Rest for three minutes then repeat the test
- Determine the average of the two recorded times.
- If you jump the wrong line or land on a line at any time, the test is restarted.
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What results you'll get :
Comparing your results over time will allow you to assess the efficacy of your training program.
Normative data for the Hexagonal Obstacle Test
The following are national norms for 16 to 19 year olds.
Gender |
Excellent |
Above Average |
Average |
Below Average |
Poor |
Male |
<11.2 secs |
11.2 - 13.3 secs |
13.4 - 15.5 secs |
15.6 - 17.8 secs |
>17.8 secs |
Female |
<12.2 secs |
12.2 - 15.3 secs |
15.4 - 18.5 secs |
18.6 - 21.8 secs |
>21.8 secs |
What is being measured again?
The objective of this assessment is to monitor changes in your agility.
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